Animal Food Pack
This animal food pack contains 9 different buildings that are needed for the production of food.
The mod also adds a mixed feed bigpack and 4 new FillTypes.
Mixed feed bigpack:
Costs: 250 €, Capacity: 1000l
Turnip shredder:
chops sugar beets into beet pulp, consumes diesel for this and produces compost as a waste product.
Construction costs: 25000 €, daily costs 10€, processes 25000l per hour, stores 250000l beet pulp.
Hay dryer:
Dries grass to hay, consumes diesel.
Building costs: 50000 €, daily costs 10€, processed 10000l per hour, stores 1000000l hay.
Silage fermenter:
Ferments grass and/or chaff to silage, consumes diesel.
Construction costs: 50000 €, daily costs 10€, processed 25000l per hour, stores 2500000l silage.
Straw chopper:
Processes straw into chaff, consumes diesel.
Construction costs: 50000 €, daily costs 10€, processes 10000l per hour, stores 2000000l chaff.
Feed mixer:
Mixes straw, hay and silage to mixed fodder, consumes diesel.
Construction costs: 100000 €, daily costs 20€, processes 10000l per hour, stores 5000000l mixed fodder.
Compound feed store:
Stores compound feed as bulk material, can be stored as bulk material or pallets.
Construction costs: 25000 €, daily costs 10€, stores 120000l compound feed.
Grain grinder:
Crushes any kind of grain to cereal meal, uses diesel for this.
Construction costs: 25000 €, daily costs 10€, processes 25000l per hour, stores 1000000l grain meal.
Potato digester:
Washes and boils potatoes, uses diesel and water.
Construction costs: 25000 €, daily costs 10€, processes 10000l per hour, stores 1000000l cooked potatoes.
Pig feed mixer:
Mixes pig feed from 2 different varieties.
[Comfort feed > boiled potato, rape or sunflower seeds and corn.]
[Fattening feed > grain meal, soy beans and beet pulp.]
Construction costs: 100000 €, daily costs 20€, processes 25000l per hour, stores 5000000l pig feed.
The mod works only in conjunction with Global Company.
This mod is hosted on the Giants Modhub.
1.0.0.1
- Season mask set
- Clear Areas improved
- Lamps added
- Hotspots set
- marker set
- Light made switchable
- Warning stripes made fade out
- Trigger markers made fade out
- Display error fixed
- FillPlanes at the straw chopper are now moving.
- Display for Diesel in GUI at the mixer has been corrected.
- Building moved to new category (AgraZ)
1.0.0.2
- Straw chopper: Edit lamp collision for AD and CP
- Unloading animation edited
- Small defects removed
1.0.0.3
- "Maize Plus" compatible
- Now compatible with: Alfalfa, Clover, Field Grass, Carrot, Onion, Pasture Grass, Horse Grass, Triticale, Rye, Spelt, Millet, Miscantus
- New categories added for better sorting
1.0.0.4
- Russian translation added
- French translation added
- File size improved
- Translations improved
- Minor bugs corrected
- night lighting for displays added